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Three Pokemon Games That Were Denied the Adoration They Earned

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as mainstream video games around. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The ongoing pandemonium around card prices ensures almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games go viral every year.

However in spite of that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a companion. Sure, modern titles include small features like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


Given numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu

Written by

Michael Davis

A seasoned journalist specializing in gambling industry trends and lottery analysis, with over a decade of experience covering UK gaming news.

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